Case Study Overview
UX Designer & Researcher
Product Design, User Research, Web Design, Mobile Web Applications, UX/UI
Problem
What I noticed: With unprecedented demand to see Taylor Swift perform live since her last stadium tour in 2018, it was extremely hard for first-time and seasoned concert-goers alike to get tickets to her 2023 Eras Tour.
Goal
What can I do? Help new Swifties and interested individuals attend the Eras Tour by providing resources to advance them through the ticketing process.
My tasks:
- Conduct user research
- Define the problem and provided insights to inform the ideation phase
- Define personas, user journeys, empathy maps and user flows
- Visual design of low-fi and high-fi wireframes, prototypes, and user testing
Understanding the user
User Research
I began with remote interviews to gather information about user needs, problems, and experiences.
Participant overview:
- Haven’t bought tickets for a concert before OR
- Not familiar with the ticket process OR
- Interested in attending a concert
- [Optional] a fan of Taylor Swift
Pain points
- Unfamiliarity - Participants are held up when trying to navigate the site or being ill-prepared on ticket release day.
- Unreliable seat status - Some users received a sudden notice their selected seats were unavailable during checkout.
- Limited options - Large group buyers can't exceed the ticket limit per transaction, restricting party sizes.
- Reservation difficulties - Large group buyers have difficulty finding seats to accommodate the entire group in one area.
Persona
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User Journey Map
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Starting the design
Sitemap
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Paper wireframes

Digital wireframes

SCREEN SIZE VARIATIONS

Usability Study
METHODOLOGY
Remote, moderated, conducted over 2 days.
Participants are asked to complete tasks by the moderator(me) in one-on-one sessions. Each participant then completes a questionnaire on their experience privately.
Length: Each session is 45 minutes long, consisting of the introduction, task list, and questionnaire.
Compensation: $10 value gift voucher for use at Taylor Swift’s online merch store.
Participants: 2 male, 2 female, 1 non-binary, all aged 18–75 years old. 1 of which is a user of assistive technologies (keyboard, screen reader).
STUDY FINDINGS
Help tools
- Resources section: users wanted more support to better assist them through registration
- What can remedy this? general presale information, tasks for each step of registration
Filters
- Search results list view: users tried to look by city/price/day of the week, but had no filtering
- What is missing? filter capability
Navigation
- Users mainly interacted with icons at the top of the screen vs. the navigation bar
- What is the issue? functionality is possibly redundant
Refining the design
Mockups


Accessibility Considerations
✓ Color palette
When choosing a color palette, I made sure my primary colors met WCAG AA Compliance before building the UI for each screen.
✓ Cohesive font
I used the typeface Inter for both headlines and body copy; it's an easily readable sans serif font. Too many different typefaces can make the content disjointed.
✓ Text hierarchy
Users can distinguish the different sections. It also ensures a logical keyboard navigation sequence for those using assistive technologies.
Going Forward
Impact
In an effort to improve the holistic experience of attending a live performance, I created a platform to help fans get tickets. To improve specifically the ticket purchase experience, I needed to figure out how to best guide the user through an information-heavy task.
I accomplished this by seeking out participants, getting to know the user, and seeing how they interacted with my design.
What I learned
As a UX designer reimagining a ticketing platform, I gained valuable insights and practical knowledge through the design process. Key takeaways include:
- Understanding user needs
- Importance of simplicity
- Accessibility considerations
- User feedback
Next Steps
- Receive feedback from designers with more experience in the field to improve design.
- Use feedback to make design changes that improve overall experience.
- Create a cross-platform responsive design. The goal is to build the same experience for all users, regardless of the device they use.