Totally Swift!

A concert ticket booking assistant for Taylor Swift’s Eras Tour

Case Study Overview

UX Designer & Researcher

Product Design, User Research, Web Design, Mobile Web Applications, UX/UI

Problem

What I noticed: With unprecedented demand to see Taylor Swift perform live since her last stadium tour in 2018, it was extremely hard for first-time and seasoned concert-goers alike to get tickets to her 2023 Eras Tour.

Goal

What can I do? Help new Swifties and interested individuals attend the Eras Tour by providing resources to advance them through the ticketing process.

My tasks:

  • Conduct user research
  • Define the problem and provided insights to inform the ideation phase
  • Define personas, user journeys, empathy maps and user flows
  • Visual design of low-fi and high-fi wireframes, prototypes, and user testing

Understanding the user

User Research

I began with remote interviews to gather information about user needs, problems, and experiences.

Participant overview:

  • Haven’t bought tickets for a concert before OR
  • Not familiar with the ticket process OR
  • Interested in attending a concert
  • [Optional] a fan of Taylor Swift

Pain points

  1. Unfamiliarity - Participants are held up when trying to navigate the site or being ill-prepared on ticket release day.
  2. Unreliable seat status - Some users received a sudden notice their selected seats were unavailable during checkout.
  3. Limited options - Large group buyers can't exceed the ticket limit per transaction, restricting party sizes.
  4. Reservation difficulties - Large group buyers have difficulty finding seats to accommodate the entire group in one area.

Persona

"Don't let what he wants eclipse what you need. He's very dreamy, but he's not the sun. You are." -as quoted by Christine
PROBLEM STATEMENT: Christine is a workaholic trying to develop a healthier work-life balance as a doctor. She wants to attend a live musical performance for the first time.

User Journey Map

Goals of the journey: Answers and recommendations on how to get tickets for Taylor Swift’s The Eras Tour, find a concert, purchase tickets.
This illustrates Christine's behavior, feelings, and thought process while accomplishing her goal.

Starting the design

Sitemap

The homepage directs to the search page, cart, and account page.
User-focused flows to ensure personas can successfully navigate their key objectives.

Paper wireframes

Dotted paper was super helpful when I was adjusting the wireframes from mobile to desktop size.
I worked on additional screen sizes as well to ensure the site would be fully responsive.

Digital wireframes

One of the things I wanted to do is to put the search bar on the home page over the fold to make browsing easy.

SCREEN SIZE VARIATIONS

Side-by-side of the cart page on desktop and mobile.
I turned components of the larger screen into smaller versions to condense UI, while keeping the same functionality when moving from desktop to mobile.

Usability Study

METHODOLOGY

Remote, moderated, conducted over 2 days.

Participants are asked to complete tasks by the moderator(me) in one-on-one sessions. Each participant then completes a questionnaire on their experience privately.

Length: Each session is 45 minutes long, consisting of the introduction, task list, and questionnaire. 

Compensation: $10 value gift voucher for use at Taylor Swift’s online merch store.

Participants: 2 male, 2 female, 1 non-binary, all aged 18–75 years old. 1 of which is a user of assistive technologies (keyboard, screen reader).

STUDY FINDINGS

Help tools

  • Resources section: users wanted more support to better assist them through registration
  • What can remedy this? general presale information, tasks for each step of registration

Filters

  • Search results list view: users tried to look by city/price/day of the week, but had no filtering
  • What is missing? filter capability

Navigation

  • Users mainly interacted with icons at the top of the screen vs. the navigation bar
  • What is the issue? functionality is possibly redundant

Refining the design

Mockups

Home page mockup (for desktop), before and after the usability study
I applied design changes based on insights from the usability studies. These include adding more information on the presale and easily digestible FAQ section.

Overview of all screens for desktop and mobile compiled into single image
Mockups, desktop and mobile

Accessibility Considerations

✓ Color palette

When choosing a color palette, I made sure my primary colors met WCAG AA Compliance before building the UI for each screen. 

✓ Cohesive font

I used the typeface Inter for both headlines and body copy; it's an easily readable sans serif font. Too many different typefaces can make the content disjointed.

✓ Text hierarchy

Users can distinguish the different sections. It also ensures a logical keyboard navigation sequence for those using assistive technologies.

Going Forward

Impact

In an effort to improve the holistic experience of attending a live performance, I created a platform to help fans get tickets. To improve specifically the ticket purchase experience, I needed to figure out how to best guide the user through an information-heavy task.

I accomplished this by seeking out participants, getting to know the user, and seeing how they interacted with my design.

What I learned

As a UX designer reimagining a ticketing platform, I gained valuable insights and practical knowledge through the design process. Key takeaways include:

  • Understanding user needs
  • Importance of simplicity
  • Accessibility considerations
  • User feedback

Next Steps

  1. Receive feedback from designers with more experience in the field to improve design.
  2. Use feedback to make design changes that improve overall experience.
  3. Create a cross-platform responsive design. The goal is to build the same experience for all users, regardless of the device they use.

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